Each different texture in the interface is linked to a different feeling or type of communication. Each of them symbolises a different meaning so that when the user touches one, any other member of the team, or the people selected in the app, will have a certain type of haptic or sound input through the wearable.
These sort of responses will keep the members connected on a tactile and emotional level, but inputs such as simple positive and negative feedbacks or the need to ask a question will also be extremely helpful during meetings or lectures.
The complex textures at the top are reserved for the more intimate type of communication and light distractions between class mates or co-workers, in order to preserve those little interactions we have on a daily basis.
The wearable is a small 3D printed device exploring the future of Haptics.
The ergonomic design will make the user able to wear it during a working day or during home tuition. The different stimuli, vibrations and sounds will increase the immersive experience and will promote emotional connections among people and cohorts.
Prototyping
Model making, 3D printing, ergonomics studies and 3D modelling.
User Experience
App Design and Customisation in Industry 4.0.
Product Life Cycle Management
The design of Life Cycle Management