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Tactus

Industry 4.0, Sound and Interaction Design for the new Home Office.

De-Isolating while working from home, sound and interaction design for the new working environment.

Music and a good sound design can help cope with feelings and emotions as well as mental diseases triggered by self isolation, such as anxiety, paranoia, depression
and many others. Sounds and quality of communication can improve the feeling of being connected to people as well as focusing on projects, studies or every day tasks.

Moreover the sensitivity towards noise pollution and sounds has increased due to home office or tuition. The ability to focus and productivity have decreased because of home environments and surroundings. More and more people are working from their bad due to their health or their space needs, although it is harmful for their wellbeing as well as their productivity. 

Tactus encourages the interaction of the user with the sound system items while working from home and it re-designs how people who use them can improve their home office or tuition experience as well as their mental health. It engages the user in an interactive and tactile experience and it explores new ways of building relationships with devices.

Connecting people who work and study remotely on an emotional and tactile level.

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Each different texture in the interface is linked to a different feeling or type of communication. Each of them symbolises a different meaning so that when the user touches one, any other member of the team, or the people selected in the app, will have a certain type of haptic or sound input through the wearable.

These sort of responses will keep the members connected on a tactile and emotional level, but inputs such as simple positive and negative feedbacks or the need to ask a question will also be extremely helpful during meetings or lectures. 

The complex textures at the top are reserved for the more intimate type of communication and light distractions between class mates or co-workers, in order to preserve those little interactions we have on a daily basis. 

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The wearable is a small 3D printed device exploring the future of Haptics.

The ergonomic design will make the user able to wear it during a working day or during home tuition. The different stimuli, vibrations and sounds will increase the immersive experience and will promote emotional connections among people and cohorts.

Prototyping

Model making, 3D printing, ergonomics studies and 3D modelling.

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User Experience

App Design and Customisation in Industry 4.0.

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Product Life Cycle Management

The design of Life Cycle Management